As we speak Sq. Enix President Yosuke Matsuda revealed a New Yr message on Sq. Enix’s official web site, discussing NFT, Blockchain, and extra.
The letter features a somewhat in depth dialogue about blockchain video games and NFT (Non-Fungible Tokens). These traits look like an space of focus for the corporate, whereas Matsuda-san acknowledges that the “Majority of gamers” have “expressed reservations” about them.
We additionally hear about different focus areas like AI and cloud gaming.
You’ll be able to learn the total message beneath.
“I wish to start by wishing everybody a Joyful New Yr.
The metaverse was a sizzling matter in 2021, inspiring a energetic international dialog first about what the metaverse is after which about what kind of enterprise alternatives it presents. Towards this backdrop, Fb modified its title in October to Meta, serving as proof that the idea shouldn’t be a mere buzzword however right here to remain. The metaverse garnered a lot consideration that 2021 was dubbed the “Metaverse Yr”
I attribute this largely to advances in prolonged actuality (XR) expertise, the growing prevalence of the cloud and 5G, extra refined blockchain expertise, and different technological evolutions which have taken place in quite a lot of fields over the previous a number of years. That’s as a result of these advances are giving rise to companies that fall beneath the metaverse umbrella. The metaverse will possible see a significant transition to a enterprise section in 2022, with a variety of companies showing on the scene. As this summary idea begins to take concrete form within the type of product and repair choices, I hope that it’s going to result in modifications which have a extra substantial affect on our enterprise as effectively.
One other time period that gained fast foreign money in 2021 was “NFT” or “non-fungible token.” The appearance of NFTs utilizing blockchain expertise considerably elevated the liquidity of digital items, enabling the buying and selling of quite a lot of such items at excessive costs and sparking conversations the world over. I see 2021 not solely as “Metaverse: Yr One,” but additionally as “NFTs: Yr One” provided that it was a yr by which NFTs had been met with an excessive amount of enthusiasm by a quickly increasing person base. Nonetheless, we do observe examples right here and there of overheated buying and selling in NFT-based digital items with considerably speculative overtones, whatever the noticed worth of the content material supplied This, clearly, shouldn’t be a great state of affairs, however I count on to see an eventual right-sizing in digital items offers as they grow to be extra commonplace among the many normal public, with the worth of every out there content material corrected to their true estimated price, and I search for them to grow to be as acquainted as dealings in bodily items.
To deal with these modifications in our enterprise surroundings, the medium-term enterprise technique that we unveiled in Could 2020 recognized AI, the cloud, and blockchain video games as new domains on which we must always focus our investments, and we’ve got subsequently been aggressive in our R&D efforts and investments in these areas.
Within the AI house, we established SQUARE ENIX AI & ARTS Alchemy Co., Ltd. (“AI & AA”) in March 2020 to pursue growth efforts within the wider area of “leisure AI” somewhat than being constrained by conventional ideas of gaming AI. The agency’s R&D efforts focus totally on pure language processing, world fashions, and simulation expertise. These efforts will assist us develop the video games that we launch into the world and improve their total high quality, however that’s not all. By incorporating the output of those R&D efforts into digital avatars and elsewhere, we plan to use that output to all kinds of content material and supply the related expertise to different corporations, with a view to leveraging these R&D efforts throughout our complete Digital Leisure enterprise.
We’re exploring potential efforts within the cloud house from two major views, the primary being leveraging cloud applied sciences to distribute content material and the second being growing content material that provides prospects new types of pleasure enabled by the cloud’s attributes. Extra telecommunications infrastructure is being constructed, as exemplified by increasing 5G protection. Gadgets are additionally making efficiency positive aspects. As these traits proceed, I consider that the content material we offer will grow to be extra accessible, making it extra possible that our prospects will uncover enjoyment as we acquire new touchpoints with them. Leveraging cloud applied sciences is extraordinarily efficient as a way of constructing our content material and companies uniformly out there and as a catalyst for creating new types of pleasure that broaden upon the content material growth capabilities for which we’re identified. As such, we might be making ample investments within the cloud house.
Lastly is blockchain video games. Be they single-player or on-line video games, video games have historically concerned a unidirectional movement whereby creators corresponding to ourselves present a sport to the customers that play them. In contrast, blockchain video games, which have emerged from their infancy and are at this very second getting into a development section, are constructed upon the premise of a token economic system and subsequently maintain the potential to allow self-sustaining sport development. The driving force that almost all allows such self-sustaining sport development is variety, each in how individuals interact with interactive content material like video games, and of their motivations for doing so. Advances in token economies will possible add additional momentum to this pattern of diversification. I see the “play to earn” idea that has individuals so excited as a chief instance of this.
I understand that some individuals who “play to have enjoyable” and who presently type the vast majority of gamers have voiced their reservations towards these new traits, and understandably so. Nonetheless, I consider that there might be a sure variety of individuals whose motivation is to “play to contribute,” by which I imply to assist make the sport extra thrilling. Conventional gaming has provided no express incentive to this latter group of individuals, who had been motivated strictly by such inconsistent private emotions as goodwill and volunteer spirit. This reality shouldn’t be unrelated to the constraints of current UGC (user-generated content material). UGC has been introduced into being solely due to people’ want for self-expression and never as a result of any express incentive existed to reward them for his or her artistic efforts. I see this as one motive that there haven’t been as many main game-changing content material that had been person generated as one would count on.
Nonetheless, with advances in token economies, customers might be supplied with express incentives, thereby ensuing not solely in larger consistency of their motivation, but additionally making a tangible upside to their artistic efforts. I consider that this can result in extra individuals devoting themselves to such efforts and to larger potentialities of video games rising in thrilling methods. From having enjoyable to incomes to contributing, all kinds of motivations will encourage individuals to have interaction with video games and join with each other. It’s blockchain-based tokens that can allow this. By designing viable token economies into our video games, we are going to allow self-sustaining sport development. It’s exactly this form of ecosystem that lies on the coronary heart of what I seek advice from as “decentralized gaming,” and I hope that this turns into a serious pattern in gaming going ahead. If we seek advice from the one-way relationship the place sport gamers and sport suppliers are linked by video games which can be completed merchandise as “centralized gaming” to distinction it with decentralized gaming, then incorporating decentralized video games into our portfolio along with centralized video games might be a serious strategic theme for us beginning in 2022. The essential and elemental applied sciences to allow blockchain video games exist already, and there was a rise within the societal literacy and acceptance of crypto belongings previously few years. We’ll maintain a detailed eye on societal shifts on this house whereas listening to the numerous teams of customers that populate it, and ramp up our efforts to develop a enterprise accordingly, with an eye fixed to probably issuing our personal tokens sooner or later.
Our existence have modified, and we’re studying to coexist with COVID-19. Towards that backdrop, I consider that the brand new applied sciences and ideas that I’ve mentioned and the modifications that they bring about to our enterprise surroundings will present us with quite a few alternatives to complement individuals’s lives by means of digital leisure, which is on the core of our enterprise. This on the similar time implies that we’re seeing the beginnings of additional leaps ahead for our enterprise. We stay dedicated to creating, growing, and offering world-class content material, and we are going to contribute to the happiness of society and its individuals by providing new types of pleasure.”